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AI Insights · Timothy · April 2022

Top 5 Planes Games on iOS in Europe: Q1 2022 Performance

Discover the performance trends of the top 5 planes games on iOS in Europe during Q1 2022, including weekly downloads, revenue, and active users.

Top 5 Planes Games on iOS in Europe: Q1 2022 Performance

In Q1 2022, the top 5 planes games on iOS in Europe showed varied performance metrics. Here’s a closer look at the weekly downloads, revenue, and active users for each game.

1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. experienced a notable peak in weekly downloads, reaching around 55.6K in late February. Weekly revenue showed fluctuations, peaking at approximately $45.9K in the first week of January and later stabilizing around $26.7K by the end of March. The game maintained a relatively high number of weekly active users, peaking at roughly 218.6K in early March.

Airport City Manager Simulator by Game Insight saw a significant increase in weekly revenue mid-January, reaching about $51.1K, before dropping to around $19.3K by the end of March. Weekly downloads had a downward trend, beginning at 18K in early January and decreasing to approximately 5.3K by the end of the quarter. The number of active users also declined, starting from 39.1K in early January and dropping to around 24.6K by the end of March.

Infinite Flight Simulator by Infinite Flight LLC had stable weekly revenue, peaking at roughly $21.9K in late February. Weekly downloads fluctuated, with a peak of about 12.6K at the end of January. The game maintained a steady number of active users, reaching around 24K in early March.

Airlines Manager: Plane Tycoon by Playrion showed a peak in weekly downloads in early January, reaching approximately 13.6K. Weekly revenue varied, peaking at around $14.6K in mid-January and ending the quarter at about $8.3K. Active users peaked at around 42.8K at the end of January, with a gradual decline to approximately 33.5K by the end of March.

RFS - Real Flight Simulator by RORTOS SRL had a relatively stable weekly revenue, peaking at about $14.7K at the end of December and ending the quarter at approximately $8.8K. Weekly downloads were lower compared to other games, with a peak of about 1.4K at the end of December. Active users peaked at around 5.3K in late December, with a gradual decline to about 3.9K by the end of March.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022